Net Memory & (Net) Memory Game Series Premium

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Hanno's software

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  • Net Memory .NET New!: a .NET version for Windows, programmed with Visual Studio Community 2019/2017. Run it as an Administrator.. otherwise the Connection will fail. Net Memory .NET English is no longer available. This one is uses the Dutch language.

    Description:

    There may be some MODEM settings necessary, for portforwarding on a free port, e.g. 1200 for the IPV4 addresses. See also for KPN users the document : 'opmerkingen voor KPN gebruikers', in dutch.
    When making the Connection together, with 2 programs of the samen given Software title keep remembering you have to make that Connection quickly because after Clicking Connect there is a time out interval of 30 seconds waiting for the other to respond.
    While you doing this communicate over telephone, smartphone e.g. Whatsapp (voice) about it for a timed Connection within the 30 seconds interval. One can choose from animals, birds, flowers, alphabet, greek alphabet and numbers with different number of cards all integrated in 1 executable. Rightclick the Net Memory .NET icon in windows searchwindow result after lookup and select: Run as administrator, to be able to save the 'Hall Of Fame' data of (solo ?) games that were finished, Replay games and to Connect to your opponent !
    Remark: Use the 'Send' option in the menu 'Play', in case of a card is staying on the screen or when the program doesn't seem to be responding any longer.., while the connection maybe alive !!
    If this somehow doesn't resolve your problem, try to RESTORE the remainder of the game with the 'Send' option in the menu 'Play' from the other side of the connection and try to continue the game then. The score should then be resend also.. Good Luck, some times flipping a card results in a hang and the program fails to continue. Likewise a UDP Protocol and TCP/IP connection seems not always 100 percent reliable on the WAN internet. It is dependent by Network traffic and possible congestion ! And when a Router, Bridge or Switch contains your packets imagine what happened if there were an outburst, a Power dip, a Power off, Shutdown, short circuit, fire or nature disaster etc. ! But in most cases this is unlikely to happen a lot. Use it on your own risks.
    Your own local IP-address:
    you will find it by typing 'ipconfig' in CMD or the command-prompt for connecting in a LAN.

    Playing in a LAN (Local Area Network) or direct via an UTP-cable works somewhat different from playing on the WAN, internet:
    The IP-address to connect, you fill this in: you can get it by typing 'ipconfig' in CMD, the command-prompt. You can type CMD in the search field on Windows 10 on your taskbar. In CMD look carefully for 'Wireless LAN adapter Wi-Fi' if your connected via Wi-Fi.

    The IP-address from your opponent on the WAN: you will have to get it via WhatsApp e.g. from him/her. He/she can get it from https://whatismyipaddress.com/ in the link below. : you have to send it to your opponent via WhatsApp of phone.
  • Get to know your IP-address for the outside world : send this via WhatsApp so your opponent can fill it in for Net Memory.NET (remote IP-address), keep the line open during game play. Also you may want to configure your MODEM for port-forwarding on e.g. port 1200, normally a free port (e.g. look under NAT, Network Address Translation)


    A video:




    Net Memory Game Series Premium:




    Hanno's software
        
        !
    (Net Memory Game Series is Full Screen; example image of Memory Game Flowers)

  • Memory Game Animals available on Windows 10 is in the Microsoft Store! Now with Game Play via your Network !
  • Memory Game Birds available on Windows 10 is in the Microsoft Store! Now with Game Play via your Network !
  • Memory Game Flowers available on Windows 10 is in the Microsoft Store! idem dito
  • Memory Game Alphabet available on Windows 10 is in the Microsoft Store! idem dito
  • Memory Game Greek Alphabet available on Windows 10 is in the Microsoft Store! idem dito
  • Memory Game Numbers available on Windows 10 is in the Microsoft Store! idem dito
  • Memory Game Fruit available on Windows 10 is in the Microsoft Store! 5 x 4 pictures. idem dito
  • Memory Game Fruits available on Windows 10 is in the Microsoft Store! 6 x 6 pictures. idem dito
  • Memory Game Vegetables available on Windows 10 is in the Microsoft Store! idem dito
  • About my Net Memory .NET & Net Memory Game Series etc.: Results for KPN provider as merely a sort of

    User Guide & test cases

    with two (different) Modems for these internet Games. It's getting the connection right for the Net Memory Game Series and Four In A Row games etc.

    Send your considerations, experiences and advice regarding testcases 5-7: Send an email to my website

    The first requirement is that two computers, with two instances of the software, have an internet connection. When you are Player #1, for example, on your computer, WIFI is on.
    There are multiple configurations possible like a multiplayer (2 players) game or Solo, but a 2 Players game via a Network is my favourite !

    Case #1

    [Connect]-ing two computers in a (Wireless) home network situation using KPN Modem Sagemcom box B12

    First you may want to know, when a connection is established between two instances of such a Memory Game X. You can touch, or click with your mouse, let's say 'teleport' Game Play clicks like this, in the following manner:
    Player #1 turns on UPnP IGD in the KPN Sagemcom Experia box B12 Modem/Router. UPnP IGD must be enabled in the modem settings due to... the security ? It is possible for gaming according to the KPN (provider) forum.
    Make a rule for a Memory Game x game or a Net Four In A Row version in the Modem and make sure it is turned on.
    Save the just made changes.
    Let's say: you are Player #1, your opponent Player #2.
    Then Player #1 is searching, using the Command-prompt 'CMD' and ipconfig, the host address of his or her computer 1 for filling in the internal host in the Modem Settings.
    In a field 'external host' of the Modem of Player #1, with Port forwarding, the IPV4 item should be recognized by an asterisk typographical symbol or star-shaped character: '*'.

    Player #1 is searching, using the Command-prompt and ipconfig, the external host address then, this will Player #2 fill in in the inputfield of his or her or program later, see below.
    Then if the data in the Modem was saved, Player #2 touches or presses or clicks, with his or her mousepointer [Listen].
    Player #1 is typing in his or her inputfield the host address of computer 2 of Player #2 found by Player #2, which he or her should find, searching with the Command-prompt 'CMD' and ipconfig, this address of his or her computer he/she should remembering from a note or by head, It is one specific IP address from the private network addresses in the 192.168.xxx.xxx range, like for example 192.168.2.7 in my case.
    Player #2 is, does the same things mirror wise, clicking [Listen] typing in the inputfield of the program on computer 2, the external host IP address already found by player #1.
    Once [Enter] is touched or pressed with the mousepointer, Player #1 is counting 3..2..1.. & Player #1 touches or clicks with the mousepointer [Connect], after this 1 of 2 sec. approximately later. Player #2 should do the same. Mind the order of actions described, VPN off for both and the last clicking of the [Connect] button below the IP address inputfield within the 30 seconds time out ? You did it.
    Result: Test Succeeded ! Connection established.
    Now you just have to Start a New Game one from Memory Game X and don't forget clicking next [Send]. Clicking that button once, will be sending the Game Play data for the Net Memory Game Series Premium program, Memory Game X, one complete (hidden) set of cards from the server side to the client side across the network. Or once the same thing should be applied vice versa, in the opposite direction, on the other system thus.
    Using Full Screen, with the right resoltion of the screen, start Playing the Game next !

    Case #2

    [Connect]-ing the computer's Modem KPN Experia 10A Box over ADSL & the internet with your opponent (to an Online.nl Provider Modem, for example): within a city. Out of that city, or (with)in any cities, towns or townships is expected to function properly typically or normally too:

    Let's say: you are Player #1, your opponent Player #2..
    Fill in the Modem with Port forwarding, new item (or existing item, while repeating the test/procedure), LAN Host : the host address of the internal host as acquired in the way of Case #1 in my case it is 192.168.2.8 .. (use CMD.EXE & then ipconfig in order to get it again..)
    The rule for my opponent in his Modem remains the same like in previous testcase Case #1, as way ago was set for his Online.nl Modem (some years ago for NetMemory.exe, I believe)..
    Next my opponent Player #2 is looking up his external IP host address via..
  • getting to know your IP-address this he/her will send via WhatsApp or phone, with next his/her opponent is able to fill in later in his/her inputfield of the Program (IPV4 address).
    ..and sends this to Player #1 by means of Whatsapp or rather (smart)phone.
    I as in Player#1, will look up my external host IP address as well and do the same..
    Player #1 is writing down the external host IP Address of Player #2, which he or she sended. The just acquired address via Whatsapp or phone, from Player #1 & is written down by Player #2, for using in a future game later likewise..
    Next both Players touch or click, with their mousepointers, [Listen] , while Whatsapp- or (smart)phone line or connection is open.
    Next both Players will fill in the acquired external host IP addresses from their opponents in the inputfields of their Programs for a kind of endpoint IP addresses purpose.
    Next both Players touch or click, with their mousepointers, [Enter] , while Whatsapp or (smart)phone connection remains open for the verification later..
    Next Player #1 counts 3..2..1.. and touches or clicks [Connect] , with his or her mousepointer.
    Next Player #2 will shortly later also touch or click [Connect], with his or her mousepointer (for instance a 1 à 2 sec period later)..
    My brother, Player #2 and me, Player #1 are playing at this time..
    My brother wins this first game, A Four In A Row version, as a test application.
    Result: test succeeds ! (Full duplex connection established).

    Success !

    Case #3

    [Connect]-ing the computer & KPN Modem Sagemcom box B12 over glassfiber cable and the internet with your opponent:
    Player #1, in Access Control-->Portforwarding--, is enabling UPnP IGD on the KPN Sagemcom Experia B12 Modem/Router.

  • Let's say: you are Player #1, your opponent Player #2..
    Fill in the Modem 'Poort forwarding' page, 'nieuw item' (or existing item, when repeating the test/procedure), LAN Host : the host address of the internal host as acquired in the way of Case #1; in my case it is 192.168.2.8 .. (use CMD.EXE & then ipconfig in order to get it again..)
    The following is essential: as I found in the page from the link above, the external host address remains empty and should be recognized as an asterisk: * later in the rule when saved & applied. Also turn this rule on if you made that rule before or if it was not turned on at this stage..
    The rule for my opponent in his Modem remains the same like in previous testcase Case #1, as way ago was set for his Online.nl Modem (some years ago for NetMemory.exe, I believe)..
    Next my opponent Player #2 is looking up his external IP host address via..
  • getting to know your IP-address
  • : this he/her will send via WhatsApp or phone, with next his/her opponent is able to fill in later in his/her inputfield of the Program (IPV4 address).
    ..and sends this to Player #1 by means of Whatsapp or rather (smart)phone.
    I as in Player#1, will look up my external host IP address as well and do the same..
    Player #1 is writing down the external host IP Address of Player #2, which he or she sended. The just acquired address via Whatsapp or phone, from Player #1 & is written down by Player #2, for using in a future game later likewise..
    Next both Players touch or click, with their mousepointers, [Listen] , while Whatsapp- or (smart)phone line or connection is open.
    Next both Players will fill in the acquired external host IP addresses from their opponents in the inputfields of their Programs for a kind of endpoint IP addresses purpose.
    Next both Players touch or click, with their mousepointers, [Enter] , while Whatsapp or (smart)phone connection remains open for the verification later..
    Next Player #1 counts 3..2..1.. and touches or clicks [Connect] , with his or her mousepointer.
    Next Player #2 will shortly later also touch or click [Connect], with his or her mousepointer (for instance a 1 à 2 sec period later)..
    My brother, Player #2 and me, Player #1 are playing at this time..
    ...
    Result: test succeeds ! (Full duplex connection established).

    Success !

    Case #4

    [Connect]-ing two computers (this can be probably achieved over the WAN (internet) also). One with KPN MODEM Sagemcom Experia box B12 with a MS Windows tablet computer via fiber and Wi-Fi hotspot to the other, a laptop, through an Android 9 mobile smartphone in home network situation (in this way over the internet is working also to your family, Friend or aquaintance!) for inter-connecting the data of the Game Play to and from the tablet for the Game to a laptop instance of the Game:
    Make sure that your resolution is set in such away that all elements fall within the frame, and that there is no overlap between the input field and 'the blue rack' or any elements in the Four In A Row version.
    'Player #1', in Access Control-->Portforwarding--, has turned UPnP IGD on again in the KPN Sagemcom Experia box B12 Modem/Router..
    ..
    Create a separate rule for a Memory Game x game or a Four-in-a-Row version in the Modem in the manner described in Case #1.
    Create a hotspot on your mobile smartphone over WiFi & connect the computer /tablet of 'Player #2' via the mobile smartphone over WiFi, the smartphone itself serves as a Wifi point (e.g. temporarily during the procedure of building up a connection and while playing later)..
    Next my 'opponent', 'Player #2' is looking up his/her IP host address op via..
    Automatic [DHCP] was ON. An IP address from the: Private Network non-overlapping range 192.168.xxx.xxx on his or her device..
    Look into (i) on your hotspot on your computer or tablet. Of you click (i), Network and Internet will appear. There you'll find the IP4 Address of your hotspot to your mobile. Click (i) --> Network & Internet
    (here comes an image of device #2 of 'Player #2' screenshot)..
    'Player #1', I ,also look up my external host IP address, in the usual way via a website or the Modem.
    'Player #1' notes the external host IP Address of 'Player #2', which he or she receives via Whatsapp or phone from 'Player #2' & 'Player #2' notes that of 'Player #1', for later use.
    Both 'Players' press or click, with their mouse pointer, then on [Listen], while Whatsapp or phone line is open in a situation over the internet.
    Both 'Players' enter the external IP addresses, which they have previously obtained e.g. by telephone from their 'opponent', in the input field as an end point or end device address.
    Both 'Players' press [Enter] shortly after each other (the Whatsapp or telephone line remains open for verification later, in a situation over the internet)
    'Player #1' counts 3..2..1.. if he or she has pressed or clicked [Connect] with his or her mouse pointer.
    'Player #2' also presses or clicks [Connect] (with his/her mouse pointer) shortly afterwards, e.g. 1 to 2 seconds later.
    'Player #2' plays and Player #1 also plays..
    Result: test passed! Connection accomplished.

    Good luck! NB: this test case was done by connecting two devices of my own and then 'supposedly' playing.. (with myself as a test). But a whole Game Play according to this manual should be successful also.

    Case #5

    [Connect]-ing two computers...using two 4G hotspots on two mobile smartphones; a private one for my laptop and a work one for my MS Surface tablet computer. It is a bit the same as in Case #4 then, First in an at home situation.

    Remember Net Memory Games are full screen, so you might want to adjust resolution to: for example 1920 x 1080 on the tablet so there is no overlap of some elements in your screen.
    WIFI is OFF on my smartphones, mobile data is ON to make an internet Network connection, of course.
    WIFI is ON on the computer or tablet of 'Player #1' and opponent; 'Player #2', both seperately connected to the two mobile hotspots.
    Then use the two IP addresses of the private internet addresses range: 192.168.***.***, which you can find in the CMD Command Prompt on your system, this is so for both Players, for typing in the Net Connect 4 program instances IP Address field elements on the systems. Hit listening both, [Enter], and [Connect] to make the Connection between the two programs simultaneously within 30 seconds approximately, or else there is a time out which can't be seen.
    Eventually everything connects. A big black link symbol should appear together in the two programs almost at once, there should be two symbols total on the two systems thus, at the same time.

    Case #6

    [Connect]-ing two computers...using WiFi hotspot on mobile smartphone over the WAN (internet). A bit simular to Case #4 ..
    Meant for perhaps off your home location; in an accomodation, for instance a hotel, motel, or on a ship or aeroplane for instance..
    WIFI is ON, on the Windows 10 laptop or MS Surface computer(-tablet) of 'Player #1' at side A of the connection to be made & at side B of the connection to be made WIFI is ON too, on a Windows computer or Windows Surface computer tablet.
    WIFI is ON on my mobile smartphone, with the hotspot ON.

    Case #7

    [Connect]-ing two computers...using 4G hotspot on mobile smartphone: a bit simular to Case #6, but different in the way it's over the internet (WAN). ..
    Meant for perhaps off your home location; in an accomodation, for instance a hotel, motel, or on a ship or aeroplane for instance..
    WIFI is OFF on my mobile smartphone. Hotspot is ON. Mobile data is ON logically.


  • Get to know your IP-address for the outside world : send this via WhatsApp so your opponent can fill it in for the Memory Games

    Also you may want to configure your MODEM for port-forwarding on port 1200.

    Your own local IP-address: you will find it by typing 'ipconfig' in CMD or the command-prompt for connecting in a LAN.

    Playing in a LAN (Local Area Network) or direct via an UTP-cable works somewhat different from playing on the WAN internet: The IP-address to connect, you fill this in: you can get it by typing 'ipconfig' in CMD, the command-prompt. You can type CMD in the search field on Windows 10 on your taskbar. In CMD look carefully for 'Wireless LAN adapter Wi-Fi' if your connected via Wi-Fi.

    The IP-address from your opponent on the WAN: you will have to get it via WhatsApp e.g. from him/her. He/she can get it from https://whatismyipaddress.com/ in the link below. : you have to send it to your opponent via WhatsApp of phone.
  • Get to know your IP-address for the outside world : send this via WhatsApp so your opponent can fill it in for Net Memory.NET (remote IP-address), keep the line open during game play. Also you may want to configure your MODEM for port-forwarding (e.g. look under NAT, Network Address Translation)

    Link to the Notes

    Link to the Notes (e.g. for KPN users): Notes



    --------------------------------------------------


    Outside the store one can still download or use the following software:

    Net Memory Free

  • Net Memory.exe : Net Memory for Windows installation pack in english & dutch version 17.4.2.4. Early version !


    Hanno's software
!

    Web Gl versions without inter-connectivity


    Memory Game WebGl Series


  • Memory Game WebGL Version: ready-to-play version of Memory Game in a webpage, a Unity version for the Web (this one is a simple one without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

  • Memory Game WebGL Version Birds : a Unity Memory Game with birds version for the Web (simple without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

  • Memory Game WebGL Version Flowers : a Unity Memory Game with flowers, version for the Web (simple without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

  • Memory Game WebGL Version Alphabet : a Unity Memory Game with the alphabet version for the Web (simple without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

  • Memory Game WebGL Version Greek Alphabet : a Unity Memory Game with the greek alphabet, version for the Web (simple without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

  • Memory Game WebGL Version Numbers : a Unity Memory Game with numbers, version for the Web (simple without Network capabilities), programmed with Visual Studio Community 2017 & Unity.

    Net Memory Qt with animation



  • Net Memory Qt setup executable : another Net Memory for Windows version 1.0.3.0. package in english & dutch. Programmed in C++ with Qt Creator by Digia (acquired Qt from Nokia). Included is some animation with the game play.

  • Net Memory Qt setup on archive.org : version 1.0.1.5 for Windows, link to the download on The Internet Archive (early version!).

  • same page (no SSL) plus webstart Java versions and info : java webstart versions are not supported anymore by me!


    Net Memory for the Mac


  • Net Memory for the Mac: : Doubleclickable Jar's for downloading on Apple computers


    Notes

    Notes for e.g. KPN users: Notes for KPN gebruikers, in the dutch language.
    Back to the Description


    Tips: -Type ipconfig at the command prompt to discover your ip4 address to use with one of the games.
            - all games: Make sure your font size is set to default 96 DPI when used in Windows Vista : this can be achieved; type font in control panel..
            - Memory: Don't forget to make first a Connect(ion) then Start !
            - Memory: Don't play too fast, keep e.g. a time interval of approx one second between mouseclicks
            - Memory: You can really play it via internet and also by connecting a standard network cable (UTP) between 2 PC's or over a LAN with e.g. a friend.
            - Memory: If you play with two people use the same programming language version of the program (Delphi or 'Qt & C++' or 'Unity & C#' programmed). This is the only way the two instances or programs can communicate properly !


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