Get to know your IP address for the outside world : send this via WhatsApp so your opponent can fill it in for Net Memory.NET (remote IP-address) or Net Four In A Row program.
Also you may want to configure your MODEM for port-forwarding on port 1200.
Your own Local IP address: you will find it by typing 'ipconfig' in CMD or the command-prompt for connecting in a LAN.
Playing in a LAN (Local Area Network) or direct via an UTP-cable works somewhat different from playing on the WAN internet:
The IP address to connect to ? You fill this in: you can get it by typing 'ipconfig' in CMD, the command-prompt. You can type CMD in
the search field on Windows 10 on your taskbar.
In CMD look carefully for 'Wireless LAN adapter Wi-Fi' if your connected via Wi-Fi.
The IP address from your friend on the WAN: you will have to get it via WhatsApp e.g. from him/her.
He/she can get it from https://whatismyipaddress.com/
: you have to send it to your opponent via WhatsApp of phone.
There may be some MODEM settings necessary, see e.g. for KPN users the document : 'opmerkingen voor KPN gebruikers', in dutch
Net Connect 4
User Guide & test cases
with two (different) Modems for these internet Games. It's getting the connection right
in the Net Memory Game Series and Four In A Row games.
Send your considerations, experiences and advice regarding testcases 5-7: Send an email to my website
The first requirement is that two computers, with two instances of the Software, have an internet connection. When you are Player #1 and Player #2, for example, on both your computers, WIFI should be On.
There are multiple configurations possible like in a multiplayer (2 players) game !
When making the Connection together, with 2 programs of the samen given Software title be aware of the fact you have to make that Connection quickly because after Clicking Connect there is a time out interval of 30 seconds waiting for the other to respond.
Then try communicating for this verbally via phone or Whatsapp when doing this for making the Connection timed and right.
Case #1
[Connect]-ing two computers in a (Wireless) home network situation using KPN Modem Sagemcom box B12
First you may want to know, when a connection is established between two instances of such a Net Connect 4 Game. You can touch, or click with your mouse, let's say 'teleport' Game Play Data like this, in the following manner:
Player #1 turns on UPnP IGD in the KPN Sagemcom Experia box B12 Modem/Router. UPnP IGD must be enabled in the modem settings due to... the security ? It is possible for gaming according to the KPN (provider in the Netherlands) forum.
Make a rule for a Net Connect 4 version in the Modem and make sure it is turned on.
Save the just made changes.
Let's say in this manner: you are Player #1, your friend Player #2.
Then the rule: Player #1 is searching the host address of his or her computer for filling in the internal host in the Modem, using CMD.EXE (search field on your taskbar) & ipconfig.
In a field after the words 'external host' of the Modem of Player #1, with Portforwarding, the IPV4 item should be recognized by an asterisk typographical symbol or star-shaped character: '*'.
Confirm and Save the rule etc. And Log out out of the Modem. You have to do these Modem Settings only once. I shall state this only once. It applies every case throughout the following testcases or Manual descriptions.
Next Player #1 is searching, using CMD Command-prompt and ipconfig the external host address next, this will Player #2 fill in in the inputfield of his or her or program later, see below.
Then if the data in the Modem was saved, Player #2 touches or presses or clicks, with his or her mousepointer [Listen].
Player #1 is typing in his or her inputfield on the screen with the keyboard the host IP address of computer 2 of Player #2. This IP address of his or her computer of which he/she should have been writing it down earlier, remembering it from a note or by head. It can be found in the Modem connected computer 2 (It is one from the private network addresses in the 192.168.xxx.xxx range, like for example 192.168.2.7 in my case).
Player #2 is typing in the inputfield on the screen of the program on computer 2, the external host IP address of Player #1 on computer 1 found. This IP address Player #1 should have been writing down earlier, remembering and telling it to Player #2, communicating for the purpose of making the Connection eventually later.
Once [Enter] is touched or pressed with the mousepointer on both systems, Player #1 is counting 3..2..1.. & Player #1 touches or clicks with the mousepointer [Connect]. Shortly after this, within 1 or 2 sec. approximately later Player #2 should do the same. Mind the order of actions described, VPN off for both and the last clicking of [Connect] within the 30 seconds time out ? You did it.
Result: Test Succeeded ! Connection established.
Case #2
[Connect]-ing the computer's Modem KPN Experia 10A Box over ADSL & the internet with your opponent (to an Online.nl Provider Modem, for example): within a city. Out of that city, or (with)in any cities, towns or townships is expected to function properly typically or normally too:
Let's say: you are Player #1, your opponent Player #2..
Fill in the Modem with Poort forwarding, nieuw item (or existing item, while repeating the test/procedure), LAN Host : the host address of the internal host as acquired in the way of
Case #1 in my case it is 192.168.2.8 .. (use CMD.EXE & then ipconfig in order to get it again..)
The rule for my opponent in his Modem remains the same like in previous testcase Case #1, as way ago was set for his Online.nl Modem (some years ago for NetMemory.exe, I believe)..
Next my opponent Player #2 is looking up his external IP host address via..